

If you don't want part of your work be included in the shader, please inform me. For fake subsurface scattering, rim light testing:.The txt will be updated alongside the shader.

🗿 Beside that annoying begging for credit I made at the top, you should include the MES40_credits.txt in your DL if you use the shader, the shader is not the work of mine alone, so a full credits would be nice. ⚠️ I am not responsible for any damages that are caused by the use of the shader, please consider carefully when you use the shader. The usage limit completely depends on the model you are going to apply the shader to. ⚠️ The shader itself is not limited to any kind of contents. ✔️ However, it's fine for you to put your modification of the shader for DL. ❌ Redistributing the shader (putting the intact shader as the main focus of the DL) is not allowed, you can link this page or my dA post of the shader for the viewers to download it directly. ❌ Commercial use is not allowed, please use other shaders that allow this. ✔️ Including the shader with the models you distribute is allowed.

✔️ Modification is allowed (duh), you can customize the shader, or add new features to it all you want. If you want to update your existing Object.fx to the newer version, read Object.fx Update Guide.txt Rules (clone the fx file if you want to use the shader on 2 or more materials with different settings)įor in-depth customization, I've written comments explaining things in the Object.fx, you should be able to understand after reading it. Customizable Toon, Spa, Cube Map, Specular Light valuesĪpply Object.fx to the materials.All the existed features that are available in MMD default shader.

MMD Extended Shader with things that MMD doesn't support natively, "a bit" project-diva-dedicated Features Please say the name of the shader, or credit me, or link this page in your credits if you use this shader (more of this in the Rules section), thank you very much, I'm appreciate it!
